Re:Battlefield: Vietnam (Score:5, Insightful)
by UserChrisCanter4 (464072) on Wednesday January 21, @03:49PM (#8047562)
Fire. Spend 30 seconds uncapping powder horn, loading powder, loading musket ball. Remove ramrod, push ball down, lift musket, fire dead on shot at enemy. Musket ball loses accuracy at 40 yards and veers off into the unkown.|
Repeat above process maybe 20 times or so, until you run out of powder or musket balls. Spend rest of match attempting to bayonett enemy. Get bayonnetted. Wound is minor but becomes infected. Have limb amputated.
Respawn in next map, get mowed down by cannon because you can't break rank.
Now I can't say I wouldn't play an RTS (or preferrably, a turn-based strategy game) set in the Civil War or Revolutionary War (I know there have been several good ones, but nothing lately that implements nicer 3D graphics and the accompanying terrain systems they afford), but any FPS set pre-WW I will either bite because the designers try to retain some semblance of realism, or be so ludicrously unrealistic that the setting would be pointless. Plus, do we really want to encourage a mad rush for the horses at the beginning of the match ("D00D... that horse was mine!")?
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